Yeah, I know just a hack for it. Hope you understand that im not posting al the code, only the essential parts. Use a renderTexture, then try to clear it with this one: (renderer.state as any).blendModes[21] = [0, WebGLRenderingContext.ONE_MINUS_SRC_ALPHA]; //put a card inside a renderTexture var rt = PIXI.RenderTexture.create(200,200); renderer.render(cardSprite, rt); //add it to stage stage.addChild(new PIXI.Sprite(rt)); //and that's how you can clear a pattern, for example if you