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'StandardMaterial.Parse' pushes duplicated textures into scene.textures


heyzxz
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Hi there,

I found this issue when loading a .babylon file with the SceneLoader. After the scene loaded, I found the 'scene.textures' array gets twice length than it should be, and each texture has a duplicated/clone one stays in the array.

I think the problem comes from the 'StandardMaterial.Parse' logic, see the test PG: https://www.babylonjs-playground.com/#EP5I6V#9

The material json has only has 1 texture, (diffuse Texture), but the 'Texture.Parse' had been called twice, one is for 'diffuseTexture', and the other is for '_diffuseTexture', see the 'SerializationHelper.Parse' definition.

 

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