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renjianfeng

A game about fighter jets against aliens

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Holle!~~

Translation of some keywords

【进入游戏】->【PLAY】

【瞄准方式】->【Target mode

【重新开始】->【restart

【重力感应】->【gravity sensor

Sorry, My English is not so good :D

Babylon is an excellent js game engine

Play with it!  

thinks!!!!

url:https://forreall.cn/3ds/app/zhanji/

jietu1.jpg

jietu2.jpg

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15 hours ago, jerome said:

can't load more than 85% (manifest file doesn't download either : 404 )

Hi,Can you provide a specific 404 url? Our side is normal, or you can refresh it now, remember to clear the browser cache.;)

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16 hours ago, NasimiAsl said:

nice i see it :) nice explode effect

see this explode http://www.babylonjs-playground.com/#1CQ02P#2  when you touch (with move) with any ball 

http://www.babylonjs-playground.com/#1JUXK5#28

I've isolated the code for the explosion

If you can access this link:http://www.babylonjs-playground.com/#DF7L62  

Or copy the following code

var createScene = function () {

   var scene = new BABYLON.Scene(engine);

        // 改变场景的背景色为绿色.
        scene.clearColor = new BABYLON.Color3(0,0,0);

        // 创建并放置一个自由相机
        camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", 1, 0.8, 10, new BABYLON.Vector3(0, 10, 10), scene);

        // 将相机朝向对准场景原点
        camera.setTarget(BABYLON.Vector3.Zero());
        camera.alpha=-1.5323623309935623
        camera.beta=1.5432693652698335
        camera.radius=30230.65589950958778
        camera.maxZ=60000

        // 将相机附加到画布上
        camera.attachControl(canvas, false);

        // 创建一个光源,在0,1,0点朝向天空.
        var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(115, 115, 115), scene);

        // 将光源光线置为昏暗
        light.intensity = 2;
        //var sphere = BABYLON.Mesh.CreateSphere("sphere1", 1, 10, scene);
        // 让我们尝试Babylonjs内置的'球'状造型. 参数:名称, 细分度, 大小, 场景



        urlCdn="https://meshcdn.dim3d.xyz/zhanji/"

        var setBoom=new setBooms(new BABYLON.Vector3(-16,0,0))


        setInterval(function(){
            setBoom.Position(new BABYLON.Vector3(0,0,0))
            setBoom.start();
            setTimeout(function(){
                setBoom.stop();
            },100)
        },1000)
       
        

        function setBooms(position){
            var fountain = BABYLON.Mesh.CreateBox("fountain", 1.0, scene);
            fountain.visibility=0;
            fountain.rotation.x=Math.PI*0.9;
            var particleSystem = new BABYLON.ParticleSystem("particles", 2000, scene);

            //粒子的纹理
            particleSystem.particleTexture = new BABYLON.Texture(urlCdn+"images/boom.png", scene);

            //颜色过滤
            particleSystem.textureMask = new BABYLON.Color4(1, 1, 1 ,1.0);


            //定义发射器
            particleSystem.emitter = fountain; // the starting object, the emitter, a box in this case.

            particleSystem.minEmitBox = new BABYLON.Vector3(0, 0, 0); // Starting all From

            particleSystem.color1 = new BABYLON.Color4(1, 1, 1 ,1.0);
            particleSystem.color2 = new BABYLON.Color4(1, 1, 1 ,1.0);
            particleSystem.colorDead = new BABYLON.Color4(0, 0, 0 ,0);

            particleSystem.minSize = 2000;
            particleSystem.maxSize = 2000;

            // console.log(particleSystem)

            particleSystem.minLifeTime = 6;
            particleSystem.maxLifeTime = 6;

            particleSystem.emitRate = 40;

            // particleSystem.manualEmitCount = 300;

            particleSystem.blendMode = BABYLON.ParticleSystem.BLENDMODE_ONEONE;


            particleSystem.direction1 = new BABYLON.Vector3(10, -10, 10);
            // particleSystem2.direction2 = new BABYLON.Vector3(0, 100, 0);



            // Speed
            particleSystem.minEmitPower = 50;
            particleSystem.maxEmitPower = 50;
            particleSystem.updateSpeed = 0.1;


            particleSystem.stop();

            this.start=function(){
                particleSystem.start();
            }

            this.stop=function(){
                particleSystem.stop();
            }
            this.Position=function(position){
                fountain.position=position;
            }

            fountain.position=position;
            // fountain.rotation=rotation;
        }




        //  var yun2=yun.clone()


        // BABYLON.Animation.CreateAndStartAnimation('boxposition', yun, 'position.x', 30, 120, 0, 13);

        // 将移动球向上 1/2 其高度
        //  sphere.position.y = 1;
        // 离开该函数
        return scene;

};

 

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