Recommended Posts

Hi Art Vandelay,

var light = new BABYLON.PointLight("light", new BABYLON.Vector3(0, 10, 0), scene);

var lightShape = BABYLON.Mesh.CreateSphere("lightShape", 16, 0.5, scene);

light.parent = lightShape; or light.position = lightShape.position;

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.