greenbird

What's the point in creating a seperate variable to contain all the game functions?

Recommended Posts

In the game "Monster Wants Candy," I see this in the source code, and I was wondering why this was done. I've tried doing this myself but keep failing.

This is what I mean:

var Candy = {};
Candy.Boot = function(game){};
Candy.Boot.prototype = {
	preload: function(){
		// preload the loading indicator first before anything else
		this.load.image('preloaderBar', 'img/loading-bar.png');
	},
	create: function(){
		// set scale options
		this.input.maxPointers = 1;
		this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
		this.scale.pageAlignHorizontally = true;
		this.scale.pageAlignVertically = true;
		this.scale.setScreenSize(true);
		// start the Preloader state
		this.state.start('Preloader');
	}
};

(source: https://github.com/EnclaveGames/Monster-Wants-Candy-demo/blob/gh-pages/src/Boot.js)

 

var gameWidth = 800, gameHeight = 600;

var game = new Phaser.Game(gameWidth, gameHeight, Phaser.AUTO), 
BootState = function () {},
gameOptions = {
	playSound: true,
	playMusic: true
},
musicPlayer;


BootState.prototype = {
	preload: function () {
		this.game.load.image('loadingbar', 'assets/images/loadingbar.png');
		this.game.load.image('logo', 'assets/images/logo2.png');
		this.game.load.script('LoadState', 'js/gamestates/LoadState.js');
		this.game.load.script('pollyfill', 'js/lib/pollyfill.js');
		this.game.load.script('utils', 'js/lib/utils.js');
	},

	create: function () {


		
		game.renderer.renderSession.roundPixels = true;
		Phaser.Canvas.setImageRenderingCrisp(this.game.canvas);


		this.game.state.add('LoadState', LoadState);
		this.game.state.start('LoadState');
	}
};


this.game.state.add('BootState', BootState);

this.game.state.start("BootState"); 

 

I also note that I don't take "Game" as an argument in my game state functions, unlike Monster Wants Candy which has the argument "game" in it's bootstate.

 

Have I been doing something wrong? I'm following most of the tutorials and example code I've seen so far, though I am aware those may not always be good examples of best practice.

Thanks in advance for replies and sorry for the long post. I'm a bit of a JS and Phaser noob, I'm mainly just aiming to learn good practice with this project.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.