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position, ratation and scaling and getBoundingInfo


Thema
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nope

computeWorldMatrix was necessary because we had to update the WM that is used to update the maxWorld and winWorld of the BBox before the rendering (maxWorld and minWorld are automatically updated only at rendering time, not before when you needed them)

Now we don't use maxWorld but max/min instead, everything can be computed at the same step at the rendering time.

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