spinnerbox

Don't stop body that collides with other body?

Recommended Posts

I see the docs of the Body class http://phaser.io/docs/2.6.2/Phaser.Physics.Arcade.Body.html

But i am not sure which would be the right property to change. I have two balloons falling down and they might both at the same time or one after the other, hit my rectangle. The problem is, both objects stop moving after they hit the rectangle. i am sure this has to do something with physics. As if the vertical(y coordinate) velocity gets set to 0 when they hit the rectangle.

Here is a sample code:

graphics = si.gameObject.add.sprite(boxX, boxY, si.ImageAssetKeys.BALLOON_ANIM_ATLAS, 0);
floatingAnim = graphics.animations.add('floating', si.GraphicsUtility.getFloatingAnimArray(), 30, true);
splashAnim = graphics.animations.add('splash', si.GraphicsUtility.getSplashAnimArray(), 30, false);
splashAnim.onComplete.add(si.LetterBox.splashComplete, this);

graphics.animations.play('floating');
balloon.graphics = graphics;

balloon.graphics.anchor.setTo(0.5, 0.5);
balloon.graphics.body.checkCollision.up = false;
balloon.graphics.body.checkCollision.left = false;
balloon.graphics.body.checkCollision.right = false;
balloon.graphics.body.checkCollision.down = true;
balloon.graphics.body.velocity.y = velocity;
balloon.graphics.allowGravity = false;
balloon.graphics.allowRotation = false;

Which body property should I change to prevent the stop in movement of balloons?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.