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Rim Effect

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Cool I didn't know about the fresnelParameters!

To go further, do you think there is a way to mix waterMaterial with the fresnel parameters to obtain a sort of force field? 
Something like that : (hope I won't get ban for sharing a unity video ;) )


I have made a test in this playground with no result :
But maybe the waterMaterial is not the right tool to do that.


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