Zygomatic 16 Report post Posted November 1, 2017 Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013. Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals. Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free. Some statistics: Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays. Some of the tools/technology we use: Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's. 13 aFalcon, PhaserEditor2D, benny! and 10 others reacted to this Share this post Link to post Share on other sites
rich 2,418 Report post Posted November 1, 2017 That's one hell of an achievement. Congratulations 1 Nicholls reacted to this Share this post Link to post Share on other sites
ivan.popelyshev 402 Report post Posted November 1, 2017 You can compete with @True Valhalla if you publish finace report 2 ozdy and mazoku reacted to this Share this post Link to post Share on other sites
InchingForward 0 Report post Posted November 1, 2017 Congratulations--that's one hell of an accomplishment! With so many different types of games, how did you learn the different architectures/algorithms required for the different kinds of games? Lots of experience, books, websites, learned "on the job", etc? Attempting something with so many different genres seems kinda daunting. Share this post Link to post Share on other sites
end3r 182 Report post Posted November 1, 2017 It must be a huge party whenever a new publisher says he wants the whole catalogue Share this post Link to post Share on other sites
reopucino 2 Report post Posted November 1, 2017 wow.. that a big games list.. congrats guy Share this post Link to post Share on other sites
mattstyles 596 Report post Posted November 1, 2017 Awesome work! MOAR gamez! Share this post Link to post Share on other sites
Zygomatic 16 Report post Posted November 2, 2017 Some answers to your questions: Quote how did you learn the different architectures/algorithms required for the different kinds of games? We learned it by doing and observing other games. Before our html5 work we already did more then 500 Flash games. And first tries of new games are not Always the best, but we try to iterate and improve. Quote It must be a huge party whenever a new publisher says he wants the whole catalogue This did not happen yet Quote You can compete with True Valhalla if you publish finace report We work a bit different then him. We are a self Publisher. Meaning for the most part we develop the games for our own portals like NeonGames.com, MahjongGames.com, MindGames.com, Match3Games.com ........ Everything above break even on the game development works for us Share this post Link to post Share on other sites
Gio 48 Report post Posted November 2, 2017 Very impressive, that's about 1 game for every 2 working days... not sure how this is even possible, but well done. Can you tell us how you pull that off? Like you spend 2 hours thinking about what game you want to make, 5 hours for art, 7 hours writing code and 2 hours for cleaning it up and publishing it? Or do you work 24 hours a day including Christmas and holidays? It'd be very good to know what "break even" means too, in terms of numbers, if you don't mind sharing that information. Share this post Link to post Share on other sites
theweirdn8 3 Report post Posted November 2, 2017 Congrats. Good work. Share this post Link to post Share on other sites
Zygomatic 16 Report post Posted November 2, 2017 22 hours ago, Gio said: Very impressive, that's about 1 game for every 2 working days... not sure how this is even possible, but well done. Can you tell us how you pull that off? Like you spend 2 hours thinking about what game you want to make, 5 hours for art, 7 hours writing code and 2 hours for cleaning it up and publishing it? Or do you work 24 hours a day including Christmas and holidays? It'd be very good to know what "break even" means too, in terms of numbers, if you don't mind sharing that information. I am the Producer and Arjan is the technical lead. For the rest we rely on a team of dedicated freelancers (graphics and programming). So not only the 2 of us. On average a total team of 6-8. You could calculate break even: 6 million gameplays means about 6+ million Ad views at a CPM RPM of about 3 USD. That's all I can share.. Share this post Link to post Share on other sites
rich 2,418 Report post Posted November 2, 2017 For anyone wondering, that's approx. $18,000 USD a month (before Google's share, tax, etc) 2 blackmoondev and Capitaine Herlock reacted to this Share this post Link to post Share on other sites
Zygomatic 16 Report post Posted November 2, 2017 17 hours ago, rich said: For anyone wondering, that's approx. $18,000 USD a month (before Google's share, tax, etc) Net CPM: I should have said RPM Share this post Link to post Share on other sites
totor 35 Report post Posted November 2, 2017 wow! How do you keep track of all the games? I mean did it happened that you made a game then realized that you had made it already? Share this post Link to post Share on other sites
Zygomatic 16 Report post Posted November 3, 2017 15 hours ago, totor said: wow! How do you keep track of all the games? I mean did it happened that you made a game then realized that you had made it already? Just a few weeks ago I discovered we were building a game that just also was in testing phase. But luckily although the briefing was almost the same the game turned out to be very different. 1 gonzos reacted to this Share this post Link to post Share on other sites
away168 21 Report post Posted November 10, 2017 This is a real deal and inspiring! Wish you best on your next goal. Share this post Link to post Share on other sites
tips4design 103 Report post Posted November 12, 2017 Congratulations, this is really amazing, your productivity is incredible. That being said, I think that for the end-consumer it would be better to have fewer better, more polished games than having hundreds of mediocre games to choose from. I don't condemn what you are doing, it's a great business tactic and you will make many players happy, but I think players would be even happier to also be able to play very polished HTML5 games. Share this post Link to post Share on other sites
summer_of_george 0 Report post Posted November 19, 2017 That's an amazing accomplishment! I'm trying to get to 1! Thanks so much for sharing the list of tools/technology that you use. Lists like that are extremely helpful for people like me. Share this post Link to post Share on other sites
DavisMoye 2 Report post Posted November 24, 2017 Congratulations. It has a lot of different game genres, so you have such knowledge. Great. Share this post Link to post Share on other sites
Luminous Wizard 12 Report post Posted November 29, 2017 Congratulations! Share this post Link to post Share on other sites
mickeyren 8 Report post Posted January 29 if you guys don't mind i like to ask a few questions: 1. do you guys use a library to load the ads on every game load / round? 2. do you guys still earn if your games are being shared? how does 3rd party sites share your games? 3. you mentioned Cordova - and building for androids. are each game individual installs or are they all packed into one app? Share this post Link to post Share on other sites
Zygomatic 16 Report post Posted January 30 1. Yes. We show preloader ads via IMA SDK and use Google Adsense for Games. We do not show ads every round/level 2. Yes. Third party sites embed or iframe our games. 3. Usually single games, sometimes a collection of related games. Share this post Link to post Share on other sites