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SSAO sucks with Scene.UseRightHandedSystem

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Hi Folks,

I tried to integrate the SSAO pipeline with as shown in this sample However the result was not correct if I set the scene to using right hand system. The occlusion result does not follow the camera move. I think should be a calculation error linked either to the projection matrix or to the view matrix. 

I really think that it is a serious bug. I don't want to change my whole application to left hand system :)



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