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agmcleod

3.0 camera rotated incorrectly on firefox dev edition on windows

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That's interesting :)

It seems to me like a failed calculation of the view matrix that happens, for some reason, in firefox. It was fixed in 3.1, but I can't find the actually lines that were added / changed to cause this. If anyone else knows, you might be able to get it fixed with 3.0.7, but I would simply recommend using 3.1.0-beta , as it is stable enough and will soon be released.

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How did we get to browser incompatibility using a single canvas element beats me

Graphics are hard! When I first saw this, I suspected some rogue transform rotate3d was on the loose or something. Just didn't suspect the rotation code would be off. I would think it would be the same across browsers... Matrix math isn't controversial.

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