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mr_pinc

Issue with animating visibility on mesh.

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When I animate the visibility property on a handful of meshes there appears to be a weird rendering error.  As seen in the attached screenshots.  When visibility is set to 1.0 everything renders fine.  When set to 0.99 the z-ordering appears to get messed up.  Any guidance on how to resolve this would be helpul..

alpha_1.JPG.4fb053dd2a0963733925ae1aa41ee604.JPG   Visibility set to 1.0

alpha_0_999.JPG.1753c0331414d17c8e501c19b5a054d6.JPG Visibility set to 0.99

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Ok I'll review those.  Also interesting is that after upgrading to the latest beta, setting the opacity to 0.5 makes the whole material ultra - bright - while setting it to 0.99 like the previous examples does not yield the same depth sorting problems.  

 

alpha_05beta5.JPG.457468bcb59a2c3809d9681ad5d68291.JPG Visibility set to 0.5 in the latest preview release (v3.1-beta-5) 

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Well it's kinda good news. It shouldn't be that bright.  At 0.5 visibility you should be able to see through it which the screen shot does not show.

The attached screenshot demonstrates 0.5 visibility as it should look 

alpha_05normal.JPG.4c6b5113ee71c622fa70df9ab851504f.JPG You can see through the mesh at 0.5 visibility on an alpha build  of 3.1

 

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Ok setting the blending mode now does indeed fade the items as before but there still remains the issue initially described.    I'll have to really dive into the meshes to see if I can adjust on my own.

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