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Mesh Intersect Timing


Art Vandelay
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Hi,

I have two meshes. In my createScene function i have a point where I check if they are intersecting. The thing is I would like to first move one of the meshes (change its position) and then IMMEDIATELY check if they intersect BEFORE waiting for the next rendering iteration. The problem is if i change the position of one mesh so that it intersects with the other and then immediately check for intersection it says they don't intersect (I guess because the actual position is changed only while the render loop is called). Is there anyway to solve this?

Thanks!

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