TomC

Procedural Game Art Generator

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Hi Guys,

I'm pretty new here so quick bio, i'm a full-time developer from the UK and currently working on some game software projects in my spare time.

Im currently building a software package for procedurally generating pixel sprites.

Just wanted to see what people think and how many would be interested in the end product.

Might look into the idea of crowdfunding so I could work on it one/two days a week and get it finished and packaged on mac/windows and linux.

I have attached some outputted sprites so you can see the results. There's tons of configuration options so I have just gone with what I think looks good as an example.

TomC

crypixels-ship-grid.png

crypixels-ship-output.png

crypixels-sword-grid.png

crypixels-sword-output.png

crypixels-screencast.gif

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57 minutes ago, enriqueto said:

Looks interesting. Can you do other things rather than mirroring?

Of course, just happens that a ship/sword with mirrored x axis our good examples.

Sea monster (sorta monster/dragon thing, i'm not an artist!) attached below with the grid used to generate it.

crypixels-dragon-grid.png

crypixels-dragons-2x.png

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On 12/4/2017 at 7:10 PM, PhasedEvolution said:

Preety cool! I actually think can be interesting to many developers since not all are focused on creating sprites. It makes it much easier to populate a game with a bunch of cool ones. Keep the good work!

^ Cheers!

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Just an update:

Have powered on with development due to some time between jobs. On track to get both Mac and Windows released on itch this weekend.

Some up-to date screenshots of how the software is looking, including the new 1-bit mode!

robot-1-1bit.png

spaceship-2.png

spaceship-3-1bit.png

tree-1.png

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On 22/12/2017 at 11:29 PM, TomC said:

Cheers @agg1401 @mataguiris really appreciate the support.

Any features you would like to see, or if you run into any problems just give me a shout.

Hi Tomc, trying a little more your program, I leave you a suggestion to improve the program.

In the program you have the possibility to put "Always Border", which is fine, but you could also put, for example, something like "Always a color", to put in the area you want the color you want?
That way, you could put eyes, moons for cars, blue glasses for ships etc ...

I think the program would improve a lot with this addition.

I do not know if something like that would be possible, to be able to put several areas of the color you want, but it would be very good.

It's just a suggestion, sorry for my English, it's not my mother tongue.

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12 hours ago, mataguiris said:

Hi Tomc, trying a little more your program, I leave you a suggestion to improve the program.

In the program you have the possibility to put "Always Border", which is fine, but you could also put, for example, something like "Always a color", to put in the area you want the color you want?
That way, you could put eyes, moons for cars, blue glasses for ships etc ...

I think the program would improve a lot with this addition.

I do not know if something like that would be possible, to be able to put several areas of the color you want, but it would be very good.

It's just a suggestion, sorry for my English, it's not my mother tongue.

Interesting idea!

The next version is going to include an option to limit colour within a specific hue range. For example you might as well tell the software you want tree's to be green, no point outputting red ones!

But the idea of setting exactly what colour a specified pixel position should be could be very useful.

I think I assumed anyone wanting to do extra detailing would export the sprite and touch it up in their preferred pixel editor, but adding this feature would be very useful for previewing and also if your batch exporting.

Cheers for the input! TomC

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Hi @TomC , I just uploaded a game to google play, where there are 500 fish to unlock, I used your program to generate them, I leave the link if you want to try it.

 

https://play.google.com/store/apps/details?id=com.ixelgames.hungrybirdworld&hl=es

 

I leave some images of the game:

2018-01-09 16_12_04-.png

2018-01-09 16_21_35-Hungry_Bird_World.png

2018-01-09 16_15_05-.png

2018-01-09 16_19_10-Hungry_Bird_World.png

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