Jump to content

Mouse position relative to sprite clicked


Andromedus
 Share

Recommended Posts

This is embarrassing how long it's taking me to figure this out, but how the hell do you do this: 'var x = mySprite.mouseX' in Phaser?  I've tried everything, read every document and example I can find, searched everywhere, and I'm guessing the answer must be so simple I'm looking straight past it.  Cheers.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...