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Bug with VRDeviceOrientationArcRotateCamera


Barth
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Hi everyone,

I'm trying to integrate VR cameras to my project, but I encountered some problems with the VRDeviceOrientationArcRotateCamera.

As you can see there : https://www.babylonjs-playground.com/#1BILUK#2 , I can't set the target of the camera on the moving sphere, and I have no idea what's going wrong with my code.

If you have some ideas about how I can fix that, you are very welcome :)

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I don't believe you can follow targets with the VR Device Orientation camera, as it is rotated according to the device orientation.  Set target, I think, will only work for initial facing direction.  I think it would be too disorienting to follow a target when device orientation is expected.  I noticed you can influence the camera that you chose with alpha/beta...

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