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Currently in my free time i'm working on crysis-like 2D shooter game prototype about aliens invasion (events between Crysis 2 and Crysis 3) and specialy trained humans in new version of nanosuit (less power of Prophet suit but more soldiers gets it). It will be multiplayer arena shooter, but for now i'm focusing on singleplayer training mission gameplay, and after i complete with fixing prototype with players feedback i'll start working on the core of the game which is multiplayer arena part.

Game works smoothly on Google Chrome (game optimisation for Firefox is on future todo list) and was designed for gamepads (PlayStation and Xbox), but you can play with mouse and keyboard too. Right now aliens are very strong so gameplay is focused on tactics and hide&seek more than just running around and shooting everything you see ;P
It runs on mobile too but there is no virtual controls (it's on future todo list) so don't ask me for it now :D

Right now i'm asking you guys to tell me how does controls feels and how much time you had to play to destroy all 4 alien bases (big green dots on minimap, you can kill them only with 2 grenade shots per base :P).

Play Online (please, use Chrome):

Tech used:
- Oxygen Core (my html5 game engine toolset based on best Unity and Godot concepts mixed with latest best html5 apis);
- ES7 with babel transpiler;
- Webpack for game bundling and live development;
I don't know what i should say more about techs, because everything that is there, it is those 3 things :P If you're interrested in something more about tech, and i will be happy to tell everything you ask :D

BTW. I want to publish topic/article about game engine used here - which subforum should i use to place that kind of topic? :)





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I've updated tech description, but i really don't know what more information should be there - about tech i want to write separated article, because it's too complicated to spam this topic with it :P

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