Sign in to follow this  
Silone Online

[WIP] Silone.Online MMO TBS

Recommended Posts

5a53475fe8c78_TitleimageSilone.jpg.7439825a2929635d6c4b5369f8400c55.jpg

  • Title: Silone.Online
  • Genre: Online TBS with elements of tactical simulator and RPG.
  • Platforms: Web
  • Tech: ASP.NET, Angular, Pixi.js, SignalR, Howler.
  • Developer: Combat Dices Team

cdt-logo.png.c7bbb101b6a8c877f2f317a7f9b429c1.png

 

Hello, everyone.

I am an indie game developer from Tomsk, Russia. In my spare time I develop my small project - Silone.Online. Periodically I accept help from friends and third-party developers, artists, musicians. Work is conducted from 2016. Now the game is implemented:
- A global map with many provinces.
- A unique system of character development, based on the work performed, and not on the levels.
- Dialogues, usually ending with a quest.
- Craft equipment and lots of resources.
- Free trade between players.

Direct game link here: http://siloneonline.com

Development Log in VK https://vk.com/silone.online.
Page on Patreon https://www.patreon.com/silone_online.

Gameplay video

 

globe-gablehost.jpg

combat-granade.jpg

rti657MH-8w.jpg

Share this post


Link to post
Share on other sites

yZz0aRbv1N8.jpg


dev12 - ELITIST CRAFT MASTERS

New Features:

+ A new system for creating items through concepts, machines, prototypes, masters, competences.

+ Added a new class - Technician. Knows how to fight, has its own set of perks, can craft equipment.

+ Added a new location, in which the recipes drop - Tantalum Library.

+ Now displays the current and maximum number of characters in the group.

+ Added the ability to hire characters for money (for the most part).

+ Added the issuance of a reward in the form of money when performing a cyclical quest for the killing of wolves.

+ I added icons for all characteristics and special rules of the character.

+ There are levels for equipment. The level of manufactured equipment depends on the competences of the master.

+ Added a panel with detailed information about the selected item.

+ Added a new intermediate perk for the development of elite shooters.

Changes:

o Fixed the assignment of equipment to the characters.

o Fixed a calculation of the progress of quests.

o Demonic mobs are corrected skills in combat (using queue, grenades).

o Fixed a decrease in resources when crafting.

o Added a mob icon. Bullet Bandit.

o The gunner of the bandits again enters into close combat.

o Fixed the healer's feats.

o Fixed the development of elite shooters.

o Pomegranate from the Heavy Mobs has been removed.

See details on Wiki http://ru.siloneonline.wikia.com/wiki/Dev12

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.