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casey

newb spritesheet questio(solved)

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I have a spritesheet of 7 equal size sprites (50x50). When I try to call a specific frame ('6') to assign it to a variable, i get half of sprite 5 and half of sprite 6 showing.  I'm using Texturepacker Pro with, I think, the correct settings, so why am I getting half of the frame instead of the full frame? 


 

 

figured it out: i had to add some boundary around the sprite in the original load line. 

 

Edited by casey
solved

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