jdiperla

How to detect when the sprite reaches the edges of a screen(Not bounds)

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I was hoping someone could point me in the right direction here. I see that I can set world bounds to detect when a sprite is out of bounds of that world. But I don't think that will help in what I am trying to do. I have a background image and a sprite. When the sprite reaches near the edge of the screen, the camera needs to pan the screen.

My question is, is there a way to determine when the character reaches, for example, the edge of the screen to the left(minus 20 pixels or so) so that I can begin panning the camera then?

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