Ravi

How to use animations from Maya generated .anim file using BabylonJS

Recommended Posts

How to use animations from Maya generated .anim file using BabylonJS.

I have a 3D model and Maya generated .anim file. I would like to play different animations on some mesh click event of imported model in BabylonJS. Please suggest how can achieve this.

 

 

Share this post


Link to post
Share on other sites

@Deltakosh Thanks for warm welcome :)

At this point of time I understood that BabylonJS doesn't support animations from separate file. Could you please let me know way to use animations from my .fbx file?

What I have:

I have got .fbx with animations

I have configured 3ds Max babylon plugin and can convert .fbx to .babylon

What is needed:

Want to play animations from .babylon file programatically. Any playground link will help.

 

Thanks

 

 

 

Share this post


Link to post
Share on other sites

@SinhNQ Thanks for quick reply. I could able to play simple bone, frame and linear animations. But looks like I have problem with complex animations. Wanted to share a  .fbx model with you but allowed size is only 4.88 MB... :(

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.