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Question about phaser viewports and cameras

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Hello for 2 years now I have been developing games mostly using Java`s and libGDX or/and openGL, but now im very interested in Phaser for web-based game development and I think that is a very powerful tool.

I have no problems with game logic but when i come up with render logic in Phaser I need to know if there are possibilities for:

1 Pixel to World unit conversion.

ex: In libGDX I can work in 8x6 world units game instead of using pixels units (640*360 for exmaple) , that helps me to write a lot better logic

2 Multiple cameras in the same scene 1 camera for game and more than one for the HUD .



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