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Firefox 58.0.2 incorrect emissive mesh (both stable and preview)


Venerated1
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Hey guys, I was trying to finally update to the newest stable version but it makes my spheres glow (wrongly emissive from a distance and also from the dark side of the spheres. But, I'm pretty sure it's not due to lack of light).

Anyhow, the bug only happens in Firefox 58.0.2 (that I know of) . But, the preview version and stable version both have it. I figure it's related to something you were already aware of... but just in case this is a new version of the bug...

Mostly working old version of babylon.custom.js: www.skypodstudios.com/solar

Buggy version on stable 3.1: http://skypodstudios.com/solar/index31.html  (you probably won't see the problem if you're not on Firefox)

You guys are nothing but amazing, I have no complaints. Just trying to help/learn.

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Lol at "work arounded" :D

This is what happens with 3.2:  http://skypodstudios.com/solar/index32.html

hmmmm... 3.2 was doing the emissive thing too... But,  now it just hates Saturn's rings... on every browser. I did just download a new babylon.custom about 30 minutes ago.

all 3 of the posted examples are the same .js and .html files....  Whatever, I'll just attach all of the files. I'm just doing this to teach myself how to make games anyway.

RobsDynamicSolarSystem.zip

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http://playground.babylonjs.com/#6INWWD#1

Now that I have it here, it appears to be a problem with 

ringsBackside.setEnabled(0);
I just changed it to ringsBackside.setEnabled(false); and that seems to have fixed it.
 
http://playground.babylonjs.com/#6INWWD#2  Yep... just needed to use true/false rather than 1/0.  I'm excited that I can update now. All fixed.
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