senak Posted February 19, 2018 Share Posted February 19, 2018 Hello :-) In Phaser 3 there is something like "setScrollFactor" for sprite, but there is no something like this for zooming (or I don't know about that). Should I need to create another camera for no-zooming elements (like user interface)? In Phaser 2 there is also fixedTocamera, but it's removed (as I think) in the new release. Thank you for answers! Link to comment Share on other sites More sharing options...
rich Posted February 23, 2018 Share Posted February 23, 2018 If you set the scroll factor to zero it is the same thing as 'fixedToCamera' in v2. There is no way to set a zoom factor though. Am trying to think of a reason it would be needed (for UI it would be better to put it in the Scene above the zoomed game Scene) Link to comment Share on other sites More sharing options...
samid737 Posted February 24, 2018 Share Posted February 24, 2018 An alternative way of adding an extra camera allows you to ignore (UI) objects: Link to comment Share on other sites More sharing options...
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