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Is there a method to async load and swap a texture? 


chicagobob123
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Is there a method to asynchronously  load and swap an image texture?  The new Async scene loader works so

nicely that I was hoping there was something like 

BABYLON.Texture.Async(givenFilePath, scene).then (function(scene,texture){

 scene.materials[x].diffuseTexture = texture; 

}

So I was hoping to load new texture files on the fly without killing performance.

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