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Bone-based Modular Weapons PoC

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Just a quick little demo of something I thought would be fun to create. No smoothing groups or textures and dirty animations. PoC PoC PoC.

All separate weapon parts are weighted to bones, so they can be positioned, scaled and rotated individually, to create endless weapons(Only 4 in this example), all from a single mesh.

I've chosen to do it in 3Ds Max, although it can be done in code as well.

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