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How about lights in Phaser


Fedor
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I am trying to find out about the implementation of lights and normal- or bumpmapping in Phaser. I found some older posts here and on other sites about dynamic lighting and bump mapping but if I interpret the information given, the lighting features have been experimented with in earlier features, but were discarded in later versions.

Can anyone tell me if dynamic lighting and bumpmapping is on the official Phaser roadmap and when to expect it.

I know that Pixijs has a special branch that has lighting features and there is a pixijs plugin for lights. Does anyone know of a Phaser plugin for this?

 

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