FlashyGoblin

Help with rotating sprite from current rotation

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Does anyone know how to rotate a sprite from it's current rotation? I'm having a Math brain fart. 

Here is my Sandbox example of the issue: http://phaser.io/sandbox/HhWNhhmR/play

The sprite rotates around it's center when you drag it, but it always snaps to the mouse. How can we rotate it from where it currently is? I would love to have it respond in a similar way that PropellerJS works.

 

As a bonus, it would be awesome to add the inertia and stepped angle constraints. 

 

Thanks!

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