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Insert Babylonjs in the DOM with require.js

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I use a web  programming language based on the Basic syntax. i know, it's stange. :ph34r:

The main purpose of this language is to allow development  windowed based web applications . It provides  commandset to handle GUI and 2D games.

The compiler generates html and  JavaScript files or packages for Android ans iOS

This programming language uses the Dojo.js and Pixi.js frameworks.

But  ... no features for 3D environment.

I have created a plugin that integrates the minimal features of babylonjs.

Example : Mesh = CreateBox(Name.s, Width.f, Height.f, Length.f)

I insert babylonjs in my plugin like this :

require( [ bjsenginepath + "/babylon.custom.js" ], ..

I have no probleme with the 3.1 version. But i have errors with the 3.2 Alpha.  


Uncaught TypeError: Object prototype may only be an Object or null: undefined
    at setPrototypeOf (<anonymous>)
    at __extends (babylon32.custom.js:1)
    at babylon32.custom.js:13755
    at BABYLON (babylon32.custom.js:13755)
    at babylon32.custom.js:13755

Thank you for your help.


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4 hours ago, Deltakosh said:

Can you share a page using 3.2?

Ooops sorry. I should have done it in my first message. 

First test.
Custom version 3.1.1(Cannon.js,  GUIObjSkyMaterialWater material) that I currently use. It's working.

Second test.
CDN version 3.1.1 Version CDN 3.1.1. It's working.

Third test:
Custom version 3.2.0 AlphaB that generates the errors I copied in the previous comment.

And finally this fourth test :
Version CDB 3.2.0 AlphaB that generates this error.


Uncaught ReferenceError: BABYLON is not defined

Tested with Chrome and Edge


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My problem is solved. 

I use the required function to load the babylon.js script.

With previous releases of babylon I did like this


  With the new version

require(["babylonjs", ""

Thanks for this excellent framework

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