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Tutorial: pathfinding with Easystar


Jerorx
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Pathfinding in itself, using a library, is relatively easy. But I had requests about how to actually set up the whole pipeline: starting from a tileset, specifying obstacles and costs, computing a path, and then actually moving the character along the path. This tutorial aims to explain all of that. Let me know if something is not clear or should be discussed in a bit more depth. :)

Click here for the tutorial

Click here for the demo

Click here for the code

 

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