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Easy way to prevent clicks/taps from propagating?


Ninjadoodle
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@Ninjadoodle

What i usually do, is make an empty container with custom hitArea that is the size of the game. All interactive items under that container won't then receive events anymore. Then put your button in top of that container.

var container = new game.Container();
container.hitArea = new game.Rectangle(game.width, game.height);
container.interactive = true;

 

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