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Dynamically creating text with physics


alexandernst
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Is there a way to create a text object with physics on it, the same way I'm able to create an image object, like this:

Phaser.Physics.Arcade.Image.call(this, scene, 0, 0, "my_image");

If there isn't a direct way of creating such thing, what would be a good alternative of having a dynamically generated text that acts like a game object with physics?

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