Sign in to follow this  

Custom texture mipmaps for roughness

Recommended Posts

Found this very helpful. I've also enabled the EXT_shader_texture_lod extension (as Webgl doesn't support textureCubeLod) and I now use textureCubeLodEXT instead of textureCube with a bias. I've taken a look at the default shader and I think it would be better to also use textureCubeLodEXT instead of textureCube for roughness. textureCube creates artifacts and changes with distance. 

more info here: @Deltakosh

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this