Latest 3.2 Alpha B and C PBR Errors

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I just pulled about an hour agi to get the new animation weight stuff.

I will try tomorrow and see if PBR issues arr fixed..


Is anybody else getting this error with PBR using this lastet 3.2 alpha c build


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11 hours ago, Deltakosh said:

Hum new error that I was not aware of

can you repro in the PG? or somewhere with a reference to babylon.max .js

Check the actual scene out (with Babylon.max.js)

Mackey Test Scene

You can also Press FORWARD on keyboard or gamepad to see the T-POSE problem from blending with beginWeightedAnimation.

Note Only the IDLE and FORWARD walk animations are hooked up for now in this tester


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