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yLacaute

Does size matter ? (performance)

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Hi !

I precise that my question is only about meshes :D

Should we prefer to load small objects (between 0 and 10 units for example, with a high precision like 5.554) or it does not impact performance at all and we can work with huge numbers as well (10k, 100k) ? I speak about width/height of a box for example.

I guess the more important things are the number of vertices/edges/facets and how impostors are used (mesh vs box), but I would like to know regardless of that, if the size of meshes matters.

Same for textures : should we prefer a texture repeated 1000 times on a plane or a bigger texture repeated 10 times  for example ? 

Thank you
 

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