Sign in to follow this  

Is there a benefit of running multiple canvas

Recommended Posts

Hello everyone,

I have a question related to performance and multiple canvas when writing a JS game, would there be a point to split up graphics on difference canvases, also what are people experiences moving some graphics that is not game related like background images to a element like a div in the background and just update it through a gamestate.

Also if anyone have articles or resources concerning good practice for "Game performance in JS" please share those.

Also anyone made tests what is more computer heavy 50 of 20*20px small canvases or 1 bigger let's say 800*600px


Maybe a stupid question I do not know 😊

Share this post

Link to post
Share on other sites

Hi, my advice would be to run some benchmark tests.  Such results will likely vary significantly based on different devices or different browsers, or even different versions.  An alternative approach is to design towards the "normal" - i.e. consider what is typical browser requirement for typical websites including typical adverts.  Things that are "normal" are more likely to be optimized by browser and device vendors - and it is such optimizations that will often yield the biggest performance boosts.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.