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angeltrickz

help accelerate-to-pointer multiplayer socket

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hello I am trying to move a sprite with Accelerate To Pointer and send with socekt to the other players. but I do not find ... any support?

 

game.update = function(){

player.rotation = game.physics.arcade.moveToPointer(player, 60, game.input.activePointer, 500);
    Client.socket.emit('rotandpos',{x:player.x,y:player.y,r:player.rotation});

};

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