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Shader Material does not implement isReadyForSubMesh? [Updating to 3.2]

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I am planning to update from 3.1 and was trying the latest preview. Some of my babylonjs files did not render because I checked that the shader material did not override isReadyForSubMesh and the base class's method always returned false. This made my app stuck here because the scene would never be ready:

scene.executeWhenReady(function() {
     engine.runRenderLoop(function() {


Please help.

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