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ultimate parent of mesh


babbleon
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Hello,

Say I have ParentName > ChildName1 > ChildName2 > ChildName3, is there a quick way to have Babylon tell me the name of the ultimate parent, no matter which child I choose?

I can get immediate parent using...

scene.meshes[i].parent

... but I need to go right to the top.

Cheers,

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