Standard Pipeline vs Default Pipeline?

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The manuals are unclear about this.
I understand that both are post processing; however, what is the standard vs the default?
Both words are very similar.
Can they be combined?

And, why both have a Depth of field effect? is one applied per mesh and the other just as a fragment shader / overall screen effect?


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On 4/16/2018 at 11:19 PM, Deltakosh said:

The way to go is with default pipeline. We keep the standard pipeline for backward compatibility reasons

So maybe we can update the docs to specify that? because it's very unclear now.

BTW, how can I achieve brightThreshold effect with the defaultPipeline?

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