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Parent boundingbox depending on children?

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Hi guys.
It;s me again :)
I'm haveing an transformNode with a lot of childs. How can I create or determine the boundingbox of parent, I mean a box which contain all the children.
Here is a example 
And I found this, but it's only for one mesh, and I have multiple meshes and I have to merge them, I don't know.

Any idea is welcome!

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