babbleon

parented mesh lookAt problem

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Hello,

Here's a PG: http://www.babylonjs-playground.com/#A5R1J3

and here's what should happen:

383962938_Peek2018-05-0812-15.gif.1a598108362851dc35d5c4d766d96f31.gif

The problem is the large cylinder does not "lookAt" the smaller cylinder.

The large cylinder is parented to an empty which in turn is parented to an animated mesh and I think that is where the problem is.

Is this by design or am I being hard of thinking?

Thank you,

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Thank you @Dad72,

The larger cylinder looks at the pivot point of the small cylinder, but it still doesn't work as per my screen capture on my first post.

45 minutes ago, Dad72 said:

In fact it works

..am I missing something here?

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The first cylinder looks at the center of the other cylinder that corresponds to the pivot point. You must move the pivot point to the base.

If this cylinder is an instance, you should instead make a clone and change its pivot point.

The problem is in the design of the model

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Ok, I see, it's because of parenting. The child object is not positioned correctly at the time of export to Babylon.

Have you try without making a parent.

I do not use Blender, so I'm not sure to be of much help.

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Yup, as per first post:

2 hours ago, babbleon said:

The large cylinder is parented to an empty which in turn is parented to an animated mesh and I think that is where the problem is.

Is this by design or am I being hard of thinking?

I don't think the parenting is the problem, it's the parent animation that is causing the issue. I was asking if I am doing something wrong or if this is a limitation / feature of BJS.

Thank you for you help, though!

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