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Dinamic alpha


Fenopiù
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Hi everyone!

 

I have some sprites that goes down, I would like that when they become nearest to a point, their alpha goes down bit by bit (so not for all the sprite but just the bit who touch the alpha zone) and then disappear when they overcome that limit.

I let disappear the sprite over the limit with a mask.

How can I give them the dinamic (smoked) alpha too?

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