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registerPointerEvent not emitting in 5.1

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I have three pointer events I'd like to register within game.playerEntity:

me.input.registerPointerEvent('pointerdown',, this.pointerdown.bind(this));
me.input.registerPointerEvent('pointerup',, this.pointerup.bind(this));
me.input.registerPointerEvent('pointermove',, this.pointermove.bind(this));

I do this within the init:

game.PlayerEntity = me.Entity.extend({
    init: function(x, y, settings) {
        // call the constructor
        this._super(me.Entity, 'init', [x, y, settings]);


       // me.input registrations here:

I thought somehow the binding wasn't working, so I passed in an anon function and it's still not firing:

me.input.registerPointerEvent("pointermove",, function(event) {

How do I get pointer events to work in Melon 5.1?

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that's weird to be honest.... that we have some bugs yes totally possible, but for it not to work at all, it's really surprising.... would you mind sharing your code, or at least a minimal version of it that can reproduce the issue ?

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