Rotating GameObject & Collider

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Hello everybody,

I am new to Phaser and thought why not start with Phaser 3.

My program dynamically changes the rotation of a box and I wanted the collider to rotate as well, but I didn't find how to archive this.

var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600, //window.innerHeight;
    physics: {
        default: 'arcade',
        arcade: {
            gravity: { y: 300 },
            debug: true
    scene: {
        preload: preload,
        create: create,
        update: update


function create() {
   blockAU = blocks.create(200, 200, 'block');

function update() {
       blockAU.angle -= 1;
       blockAU.angle += 1;

I didn't find examples for this, and the API and Docs where pretty confusing. Maybe I am using the wrong terminology when searching.

I really hope you can help me with this :)



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Hello samme,

Thank you for your fast reply. I replaced block.angle with block.rotation, but get the same results. The link you posted about the rotation of a body says:

" It doesn't rotate the Body's boundary, which is always an axis-aligned rectangle or a circle."

Does this mean it isn't possible to rotate a rectangular body with the Arcade Physics?

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