max123

Trouble with BlurExponentialShadowMap

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Hi,

I'm having trouble with applying BlurExponentialShadowMap to a scene created in Blender. I've tried a bunch of settings and lights, yet no matter what I do, the whole bloody scene remains grey! 
I've tried all lights in Blender that can work with shadows in Babylon, I've set some extreme settings (kernel 4 - 512)... 

The blender file is attached.

The settings I tried are below:

shadowGenerator.useBlurExponentialShadowMap = true;
shadowGenerator.useKernelBlur = true;
shadowGenerator.blurKernel = 

 

Any ideas guys?

test.blend.zip

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Thanks @Deltakosh!

No self-shadows - got it.

However, shadowGenerator.blurKernel doesn't do anything in this example: I've tried values ranging from 2 to 32,768 - the shadow remains unchanged.

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