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Engine/resize() according to screen width


royibernthal
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At home, they are resizing. 

I see what you mean. I think Deltakosh can answer you better, but I think this is normal. I see correctly resize.

If it were not, your object would no longer have the correct starting form after resizing width or height. If you look at a sphere, even after resizing it must remain a perfect sphere and not an oval

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Just to make sure we're on the same page, I attached a video.

Notice how the meshes are scaled when resizing the window height, and how they stay the same when resizing the window width.

 

The idea is to keep the same aspect ratio, same as it is done now when resizing height, only to have an option to depend on width as well.

Same idea as idealWidth and idealHeight in GUI, unless I'm missing something.

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Yes I understood. But what I see is that the sphere remains a sphere. it does not become oval, so it is resize. IF this was not the case, the sphere would become oval

Let's wait and see what Deltakosh will say about that. But I always assume it was normal behavior.

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