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What causes a mesh to look like swiss cheese


JonVarner
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I am currently working on a project and was testing it on an iphone 6 and noticed that part of the geometry looks like Swiss cheese. Any ideas on what might be causing this?

This is an example of what it looks on the iphone:

IMG_0974.thumb.PNG.42b7fdaf2c9bb833b236f5f35355d8e4.PNG

 

This is what it looks like on the desktop:

161925986_ScreenShot2018-07-29at9_41_01PM.thumb.png.d9f0add1c8f9681f303513bf459ce5fb.png

 

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Have you tried checking the real value of numBoneInfluencers on your mesh ?

For example, add in your loading method, where myAnimatedBinder is your animated mesh.

alert(myAnimatedBinder.numBoneInfluencers)

(debugging mobile like a boss, but note that alternative and more sophisticated methods involve a properly setup Safari browser and a USB-Iphone cable...)

If it says less than 4, some bone influences might be dropped, causing the holes...

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