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Recreating a tilt effect

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I am interested in recreating this effect here: in pixijs.

Is this best modeled with a skew or a scale? I am not really sure where to start.


I have been looking at

Is 'containerSprite.proj.mapBilinearSprite(containerSprite, quad)' more expensive to run than 'containerSprite.proj.mapSprite(containerSprite, quad)'?

The only difference I see is the ability to wrap around backwards, which isn't a use case I need.

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