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Global Illumination Baking support?


Nodragem
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Hello,

For now, I am using Blender for baking a Global Illumination lightmaps, however, in my next projects, I may play with procedurally generated meshes. In particular, I want to generate 3d mazes.

In that case, I won't be able to use Blender to generate the GI lightmaps because the mesh will be created in BabylonJS at runtime.

So I was wondering if there is something existing or on the roadmap for GI baking at runtime?

 

NOTE: I found the SSAO (Screen Space Ambient Occlusion) which is cool, but does not seem to illuminate the scene that much.

 

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